Character UV Mapping (Maya)

Published 2020-06-18
Platform Udemy
Rating 4.88
Number of Reviews 13
Number of Students 856
Price $19.99
Instructors
David Bittorf
Subjects

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Learn to properly prep your Organic Maya Game Characters for the texturing process

UV Mapping - Maya Tutorial
[42 mins] Project Files Included

This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.

Video Tutorials
Lesson 1: [11:48] Cutting up the Model
Lesson 2: [10:23] Applying Checker Map
Lesson 3: [16:33] UV Layout
Lesson 4: [3:49] Pasting UVs into ZBrush

Files Provided:
001_CuttingUpModel.mb
002_UVCheckermap.mb
003_UVLayout.mb
OBJ_Start.OBJ
OBJ_Finished.obj
UVChecker1024.png
ZBrushCharacter_withUVs.ztl

///Note you will need ZBrush 2019.1.2 and Maya 2018 or newer to open files///


This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. Each lesson can be purchased individually. You will be provided the proper starting files to follow along.

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