Designing scenes using GridMaps with Godot and Blender

Published 2022-07-05
Platform Udemy
Number of Students 14
Price $69.99
Instructors
Oscar Villarreal
Subjects

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Step by Step scene design using GridMaps with Godot and Blender

Hello and welcome.


If you are a designer who is interested in creating 3D scenarios for video games with the flexibility to modify these scenarios at any time in the game engine or in the 3D editor, this course is for you.


This course focuses on creating our own resources to design a complete 3D scene with the help of a grid map.

For that, we will use GODOT as the game engine and Blender as the 3D editor.


In Blender, we'll create multiple glb files. Each file will contain various figures that will represent parts of the scenario.


In GODOT, we will import the glb files to create multiple libraries that we will use as resources for the grid map. and after that, we'll use the grid map to lay out the scenario.


In this course you will learn:


This course may be attractive to you because it can serve as a basis for creating a video game prototype that may require design changes without the need to update the 3D resources that are part of the scenario.


In addition, you will have access to the content created during the course.


I hope you find the content useful and that you can apply it to your personal projects.

Have fun and happy learning.

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