How to Code JavaScript Games: A 2D Shooter with HTML5 Canvas

Published 2022-05-16
Platform Udemy
Rating 4.96
Number of Reviews 15
Number of Students 386
Price $29.99
Instructors
Christopher Lis
Subjects

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Learn to develop a 2D geometric shooter by combining programming concepts with geometry and physics

Notice: This is a freemium course—the first hour or so of the first module is free (you can watch right here on Udemy with each video's "Preview" button), while the remaining 4-5 hours require course purchase. I've always been a big advocate of spreading the basics to as many people as possible, as I believe knowledge and personal growth are some of the best ways to better our world as a whole. Enjoy.

Welcome to the JavaScript Games 101 course, where you will learn how to create your very first 2d, geometric, shooter-style JavaScript game.

My name is Christopher Lis, and I'm an award winning Full-Stack Engineer with over ten years of web development experience. I've directly worked with clients like Harvard University, The Basketball Tournament, and premium award winning agencies like Brave People.

The goal of this course is to give you the skillset required to code your own JavaScript games from scratch. Many game dev fundamentals are covered in this course, and much of what you'll learn uses hand-written math functions rather than hidden away abstractions that game dev libraries typically provide.

In this course, you'll learn everything from:


- Project Setup

- Player Creation

- Projectile Creation

- Enemy Creation

- Collision Detection

- Garbage Collection

- Particle Explosion Creation

- Score Tracking

- Refactoring and Performance Techniques

- User Interface Creation

- User Interface Animation

- Player Movement

- Different Types of Enemies (Homing, Spinning, and Homing-Spinning)

- Power-Ups

- Interactive Background Particles

- Sound Effects and Music

- Mobile Responsive Techniques

- Mobile Events and Testing

- Deployment


And so much more.

If you're serious about taking your game dev skills to the next level, then let me guide you through the full production of a 2D game that's ready for production launch.

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