Make a 2D Platformer Character with State Machines in Unity

Published 2021-09-14
Platform Udemy
Rating 3.00
Number of Reviews 1
Number of Students 20
Price $19.99
Subjects

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Making Movement, Controls, Animations, and Collisions for Dynamic Rigidbody 2D Characters

This course will show you how to take an animated sprite character and use it in Unity engine to setup a fully playable and animated player character GameObject. In this series, we will utilize the unity animator component & state machines to allow our character to transition from one animation like idle, run, jump, and wall jump to the next at the correct time. We will also cover how to setup character movement scripts for moving the player's rigidbody. By the end you should have a functioning 2d platformer character with a clean state machine setup and nicely separated state machine behaviours for controlling each state (or substate machine when you want to apply one script to multiple states at once!)

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